Sunday 14th April 2024
This last sprint was quite packed with work. When I began converting the features I had made into plugins I wanted to make them as reusable for anyone using them as possible.
Sunday 31st March 2024
I have spent time working on the games environment and making it look nice. I have hated every minute of it.
Sunday 10th March 2024
This week I finished the UI work. My lecturers had no clue what was going wrong with the UI constructors or localisation so that was a setback since the last blog.
Saturday 24th February 2024
This week I attempted to get the UI working with C++ and had an interim demo on my project with my supervisor.
Sunday 4th Feb 2024
This progress update is a very good one as I got more than I expected done. I have been able to complete work on not only the date management system but also the stats management system.
Sunday 21st January 2024
I have finally completed the interaction components. Yay. After the Christmas break, I was able to ask my lecturers for help with the interaction components.
Sunday 10th December 2023
This blog entry will most likely be very brief.
Since last week I have just kept on hitting issue after issue and at this point I have absolutely no idea what to do. And I cannot find answers anywhere online.
Friday 24th November 2023
This blog entry will not be like the previous ones where I have had issues but they were not worth mentioning in the blogs. As this week all I have to talk about is issues. Implementing the interaction component has not been going well in the slightest, all I seem to hit are issues.
Saturday 11th November 2023
Since the last blog I have managed to get the time of day management system working. The system works using an enum for the times e.g. Times::Morning or Times::Afternoon, by using an enum it is easy to tell what time of day it is and have the times of day fixed to a specific amount.
Sunday 29th October 2023
This is the introductory blog to my final year project as such I will go over what I aim to do for this project. I hope to make a game with similar mechanics to those seen in Persona 5 however instead of the turn-based combat I would like to make a combat system like that seen in the Batman Arkham games.