Engine: Unreal
Role (s): Solo Project (so everything)
Team Size: 1
Length of Project: ~8 Months
Vigilante: Year One is a bad title for a project about making plugins. Originally the project was supposed to be a game hence the title however as the project progressed it morphed into a series of plugins for the Unreal Engine written in pure C++.
The plugins made for this project are based on two features from the Persona series of games. The first is a date and time manager plugin which allows developers to easily emulate the date and time management mechanics seen in the Persona series and the second is based on the social stats seen in the Persona series also allowing developers the ability to add this mechanic to their games with little effort.
I spent a lot of time and effort making the plugins in a way that allowed developers a lot of freedom with how flexible and modular the plugins are. I believe this effort was well worth it as the plugins work with any enums that developers may define.
The plugins are also very developer friendly. They do require some C++ coding to work but on the most part his is copying and pasting with a few minor edits. Once the initial setup is done all of the plugins' features can be accessed in blueprints making the plugins useable by those who know C++ and those who prefer blueprints.