Engine: Unity
Role (s): PS5 Features Programmer
Team Size: 4
Length of Project: ~3 Months
Attack on Gladiator is a PS5 game that I made in Unity in a group at university.
The game is more of a demonstration of the PS5's features specifically the controller's features such as the adaptive triggers.
One of the most impressive and engaging parts of the game is the "fwipping" mechanic where you "fwip" the controller up and left or right and the character will jump in that direction.
For this project I was in charge of implementing all PS5 related features except the light bar, this included the aforementioned "fwipping" mechanic, controller vibrations, controller sounds and a feature where the less health you have the more resistance the triggers have.
A video of the Attack on Gladiator PS5 demo game: