Saturday 9th December 2023
Week 10
This weeks stand up started with me apologising for my lack of work last week due to illness, thankfully the group was understanding. After my apology the artist shared that they had finished work on the art backlog. Next came assigning work to do, as the artist had finished the backlog and there is no more new art needed they had no work assigned to them this week. I then assigned myself the task of finishing off the 2nd playtest feedback improvements.
This week I was able to make the following improvements:
• Added a level select menu
• Added a new in game menu
• Fixed levels ending before the enemy dies
• Added text to show the player has beaten the game
• Added the ability for enemies to “counterattack” the player
• Changed all red text to the buttons lighter blue colour to be easier to read against the red/orange of the backgrounds
I am happy with my progress this week and that I have been able to complete the 2nd playtest feedback within 2 weeks despite last weeks illness. The enemy counterattack feature was an interesting one to work on as the animation for it is once more done through coroutines similarly to the spaceman powering up. I also made the counterattack in a way that it could be easily changed from unity’s inspector window so that it would make adding it into levels much easier.